It's been almost two months since I last sat down to write something (reviews included). Gaming has consumed most of my free time lately and it shows by the number of games I've completed this year. It is already rivaling last year and it's only March. And since even sitting here now and typing this is cutting into valuable gaming time, I'll make this quick.
I've played a lot of Xbox 360 and DS lately. There for a while, the 360 was the only thing I touched. Damn Achievements are like crack. Now, my tastes seem to have shifted back to portable gaming and my DS. God, I love this little thing! Here are some of what I've been playing lately:
360
Full Auto - Fun game. I hated the demo, but am very happy I rented this one. I liked it so much I wound up buying it from Gamefly for 35 bucks.
Oblivion - Literally just started this one. So far so good, but with the release of Kingdom Hearts II, this one will have to take a back seat for now.
GRAW - Ghost Recon has been a staple with the D-Pad Junkies ever since Ghost Recon 2. GRAW is settling into this tradition quite nicely. The new and improved lobby and the addition of 16-player co-op campaign give the game an added bonus.
DS
Mario Kart DS - The Junkies are back to having monthly gatherings with this one, because quite frankly, Mario Kart never gets old.
Super Princess Peach - Fun little platformer. It's no where near the perfection and godliness of the Mario games, but that shouldn't deter anyone from playing and enjoying this gem.
Metroid Prime Hunters - Speaking of gems. WOW. The DS amazes me constantly with what it can pull off. MPH really is like having Metroid Prime (GC) in the palm of your hand. Multiplayer is as awesome and as frantic as the greatest FPS on Xbox - Unreal Championship. When I think of "deathmatch," I've always pictured Unreal. MPH ranks right up there with it. And with online stat tracking, it really is a fully realized experience. W00t! for Nintendo!
PS2
Kingdom Hearts II - WOW. I just brought this one home last night and already put 4 hours into it. I sat down with the intentions of playing for an hour, hour and a half tops, but I couldn't get up. I was literally glued to the tv for 4 hours getting up only once for about 60 seconds. From the opening theme to all of the flashbacks from KH and Chain of Memories, I was intrigued. I was on the edge of my seat the entire time and cannot wait to see this one through to the end. Roxas is a cutie and a total kick ass Keyblade master. I even spent the money to get the limited edition guide even after buying the regular one. Curse my EB for not getting the LE version! It's cool, it came with a cool Jiminy Journal with artwork, etc. But that's me. Resident Kingdom Hearts nut.
Thursday, March 30, 2006
Tuesday, February 7, 2006
REVIEW: God of War
God of War
Platform: Playstation 2
Genre: Action
Developer: Sony Santa Monica
Publisher: Sony
“To play God of War is to experience greatness on the grandest of scales.”
Few games truly achieve a level of prominence brought forth by its impeccable gameplay design that it becomes an art form. God of War is such a game. With its large landscapes and fluid control, God of War excels in almost every category, thus emitting the feel of something designed by an artist staring into his canvas. And for a game to have such huge gameplay, it must take place on the largest canvas it can find. And what is larger than a mythological landscape created by the Gods? From Zeus to Hades’ hell, you will traverse the most beautiful environments that ever graced game consoles. Just wait until you reach the resting place of Pandora’s Box. Where it sits is a sight no gamer will soon forget. Without spoiling anything, let’s just say that Kronos the Titan is one big guy.
Near perfect comes to mind when I think of describing the control in God of War. Even when it comes to Kratos traversing across a beam high above the beautifully landscaped ground below, control is tight. If he slips, he immediately grabs the edge allowing the player to tap X to pull him up again.
Combat is a wonder to behold. Never have I seen such grace since Vanessa Z. Schneider danced around her foes in P.N.03. It is ballet at its finest, albeit very bloody and very deadly, to maneuver Kratos around swarms of enemies. In fact the more enemies I fought at one time, the greater satisfaction I got from combat. It was at these moments that the fluid and responsive controls shinned the brightest.
God of War may appear to be the average action game at first glance, but make no mistake. The grandness of the environments and story as well as intense action make this game beyond the realm of the average action game.
If not for the unbelievably awesome action coming to a screeching halt every time I had to drag a box around, this game would have been perfect. As it stands, I am a firm believer that push/pull box puzzles do not belong in action games. However, do not let that deter you from experiencing GoW. Run, don’t walk to your nearest game store and buy this game today. Games like this only come around so often. God of War may not be perfect, but it is good enough to earn a permanent position on this generation's must buy list.
4.5 out of 5
Platform: Playstation 2
Genre: Action
Developer: Sony Santa Monica
Publisher: Sony
“To play God of War is to experience greatness on the grandest of scales.”
Few games truly achieve a level of prominence brought forth by its impeccable gameplay design that it becomes an art form. God of War is such a game. With its large landscapes and fluid control, God of War excels in almost every category, thus emitting the feel of something designed by an artist staring into his canvas. And for a game to have such huge gameplay, it must take place on the largest canvas it can find. And what is larger than a mythological landscape created by the Gods? From Zeus to Hades’ hell, you will traverse the most beautiful environments that ever graced game consoles. Just wait until you reach the resting place of Pandora’s Box. Where it sits is a sight no gamer will soon forget. Without spoiling anything, let’s just say that Kronos the Titan is one big guy.
Near perfect comes to mind when I think of describing the control in God of War. Even when it comes to Kratos traversing across a beam high above the beautifully landscaped ground below, control is tight. If he slips, he immediately grabs the edge allowing the player to tap X to pull him up again.
Combat is a wonder to behold. Never have I seen such grace since Vanessa Z. Schneider danced around her foes in P.N.03. It is ballet at its finest, albeit very bloody and very deadly, to maneuver Kratos around swarms of enemies. In fact the more enemies I fought at one time, the greater satisfaction I got from combat. It was at these moments that the fluid and responsive controls shinned the brightest.
God of War may appear to be the average action game at first glance, but make no mistake. The grandness of the environments and story as well as intense action make this game beyond the realm of the average action game.
If not for the unbelievably awesome action coming to a screeching halt every time I had to drag a box around, this game would have been perfect. As it stands, I am a firm believer that push/pull box puzzles do not belong in action games. However, do not let that deter you from experiencing GoW. Run, don’t walk to your nearest game store and buy this game today. Games like this only come around so often. God of War may not be perfect, but it is good enough to earn a permanent position on this generation's must buy list.
4.5 out of 5
REVIEW: Destory All Humans!
Destroy All Humans!
Platform: Xbox (reviewed), Playstation 2
Genre: Action
Developer: Pandemic
Publisher: THQ
“On giant step on mankind…”
From the moment my senses first encountered Destroy All Humans!, I was in awe. Not because of the graphics (there is horrible draw-in), and not because the game broke any innovative records. No, DAH! is a straight forward action game with similarities to the ever-popular Grand Theft Auto III and shares characteristics with other open-ended games, but without so much of the open-endedness.
So, why then did I absolutely fall in love with all things DAH!? Well, for starters, Cryptosporidium-137, or Crypto, for short. He is the wise-cracking, yet lovable, Jack Nicholson voice rip-off star of the game. The voice is so Nicholson that if I didn’t know better, upon first hearing Crypto speak, I would swear Jacky boy was moonlighting as a voice actor. Take that for what it’s worth – be it good or bad – but I found it hilariously refreshing.
Crypto’s genuine child-on-Christmas-morning glee when he receives a new weapon and mission are also very charismatic. It’s too bad there weren’t more of those cool weapons to choose from, but the few at your disposal will have you smiling. Crypto starts out with his trusty Zap-O-Matic. For instance, using the Anal-Probe on the innocent civilians really never does grow old. However, for those moments when you need to get the job done without toying around, the weapon of choice is most definitely the Disintegrator Ray. It allows Crypto to fry his opponent quickly and in as few as one to two shots after a few upgrades. For the bigger jobs such as tanks or robots, the Ion-Detonator distributes bombs to cause much larger desctructions.
While the game does offer free roam and side-quests, the “awareness” meter ramps up in a hurry leaving you to constantly dodge missile attacks from the army even after only a few witnessed brain stem steals. Brain stem steals? Yes, you read that correctly.
And anal probes and brain stems aren't the only wackiness you'll encounter as Crypto. Walking in the vicinity of civilians is like stepping into the 1950's. There are so many funny movie-related and decade-related moments it is pure comedic gold and will surely put a smile on your face. It even had me wanting to watch old science-fiction movies just to keep the vibe going.
With the tongue-in-cheek anti-American government theme coupled with the innocence (and arguably ignorant bliss) of the 50's, walking around zapping brain stems as an alien after landing his spaceship on a family farm, doesn't really seem that odd after all.
4 out of 5
Platform: Xbox (reviewed), Playstation 2
Genre: Action
Developer: Pandemic
Publisher: THQ
“On giant step on mankind…”
From the moment my senses first encountered Destroy All Humans!, I was in awe. Not because of the graphics (there is horrible draw-in), and not because the game broke any innovative records. No, DAH! is a straight forward action game with similarities to the ever-popular Grand Theft Auto III and shares characteristics with other open-ended games, but without so much of the open-endedness.
So, why then did I absolutely fall in love with all things DAH!? Well, for starters, Cryptosporidium-137, or Crypto, for short. He is the wise-cracking, yet lovable, Jack Nicholson voice rip-off star of the game. The voice is so Nicholson that if I didn’t know better, upon first hearing Crypto speak, I would swear Jacky boy was moonlighting as a voice actor. Take that for what it’s worth – be it good or bad – but I found it hilariously refreshing.
Crypto’s genuine child-on-Christmas-morning glee when he receives a new weapon and mission are also very charismatic. It’s too bad there weren’t more of those cool weapons to choose from, but the few at your disposal will have you smiling. Crypto starts out with his trusty Zap-O-Matic. For instance, using the Anal-Probe on the innocent civilians really never does grow old. However, for those moments when you need to get the job done without toying around, the weapon of choice is most definitely the Disintegrator Ray. It allows Crypto to fry his opponent quickly and in as few as one to two shots after a few upgrades. For the bigger jobs such as tanks or robots, the Ion-Detonator distributes bombs to cause much larger desctructions.
While the game does offer free roam and side-quests, the “awareness” meter ramps up in a hurry leaving you to constantly dodge missile attacks from the army even after only a few witnessed brain stem steals. Brain stem steals? Yes, you read that correctly.
And anal probes and brain stems aren't the only wackiness you'll encounter as Crypto. Walking in the vicinity of civilians is like stepping into the 1950's. There are so many funny movie-related and decade-related moments it is pure comedic gold and will surely put a smile on your face. It even had me wanting to watch old science-fiction movies just to keep the vibe going.
With the tongue-in-cheek anti-American government theme coupled with the innocence (and arguably ignorant bliss) of the 50's, walking around zapping brain stems as an alien after landing his spaceship on a family farm, doesn't really seem that odd after all.
4 out of 5
Monday, February 6, 2006
REVIEW: GUN
GUN
Genre: Action
Platform: Xbox 360
Developer: Neversoft
Publisher: Activision
I've never much fancied the wild west days, what with the outdoor plumbing, hunting my own food, and no Internet, however during my time with GUN, I let my senses soak up what the environment had to offer. I'm still not convinced to set my time machine to that era, but the experience wasn't bad. That's not to say the game isn't without its problems. Of the three Activision Xbox 360 launch games I have played - GUN, Quake 4, and Tony Hawk's American Wasteland - two of them have left little to be desired. Since Quake 4 doesn't suffer from the same problems, I'm now convinced the problem lies with the developer.
Neversoft is known for the highly acclaimed Tony Hawk series and finally decided to use some of those earnings to branch out a bit. Or at least that is what I had hoped, but it seems Neversoft's 360 ports aren't up to snuff. Both Tony Hawk's American Wasteland and GUN have similar issues. Coincidence? Perhaps not.
GUN, at least in HD, suffers from much graphical ugliness. Visible environment seams, bland textures, and draw-in are just a few of the issues that you'll see in GUN. There is even one glitch in the side missions that allow a mission title to appear on the horizon yet when you approach the spot on the map, it disappears. It should disappear to symbolize that all side missions are completed until further story progression, but it shouldn't wait until you're right on top of it.
The good news is that GUN does have a few redeeming qualities. The story, albeit short, does have some depth to it. You play as gunslinging Colton West who was raised by a good-hearted hunter named Ned. Ned is voiced by Kris Kristofferson and instantly sells you on his character. Unfortunately, your time with Ned is short lived as he and Colton find themselves on a steamboat destined for demise. After Ned discretely checks on a mysterious item, the ship quickly comes under attack and Ned goes down, but not before telling Colton that a journey awaits him in Dodge. Off you go with hope to uncover the story of the mysterious item that is assumed lost at the bottom of the lake.
GUN plays out in a style similar to Grand Theft Auto III with its open ended world and bustling activity. Granted, GUN is not nearly as big as GTAIII, as its two main towns (Dodge and Empire) are very small in size compared to Liberty City. However, the sprawling landscapes do offer the chance for big adventures, hunting and various other side missions, and bandit attacks to partake in or evade. On normal mode, the game is rather easy and should net you 8 hours (or less) of play time depending on if you chose to play the side missions and/or search out the 44 gold pieces that are scattered about.
With the main story being as short as it is, the side missions do offer a little more variety and play time. Although, I would have preferred the side missions to further flesh out the main story even if it was to merely have Colton cross paths with other key characters. As it stands, the side missions seem to stand out from the rest of the story like a separate entity and not meld with it. However, there are benefits to completing side missions. Not only is it the only way to gain 100% completion, but they also grant you cash to spend on weapon upgrades and stat improvements.
With top-notch voice acting from celebrities like Kris Kristofferson and Lance Henriksen, I do have to wonder if Neversoft blew all of their finances on voice talent rather than on graphical prowess or fleshing out the story. The story is not bad by action game standards, but it seemed somewhat rushed. Combat, while simple in execution, was done well, I thought. Even during firefights while on horseback, I never had a problem hitting my intended target, and as the game progresses, your weapons get more powerful. By the end of the game, you've got one of the coolest rifles around that truly makes you feel every shot it fires.
If it sounds like I'm being unfair to GUN simply for its technical problems, rest assured I only have us gamers' interests at heart. What is unfair is paying $10 more for something that is being passed off as next-gen when it clearly is not. That, to me, is not worth 60 of my hard earned dollars. So, would I recommend GUN? Yes, but its short length and lack of replayability makes it a rental at best. Save your money for developers and publishers who understand the meaning of next-gen. If it weren't for the halfway decent story, terrific voice acting, and the well done horseback aspect, I'd give the game a 2.5, but since those traits are present, I've tacked on an extra half of a point.
3 out of 5
Genre: Action
Platform: Xbox 360
Developer: Neversoft
Publisher: Activision
I've never much fancied the wild west days, what with the outdoor plumbing, hunting my own food, and no Internet, however during my time with GUN, I let my senses soak up what the environment had to offer. I'm still not convinced to set my time machine to that era, but the experience wasn't bad. That's not to say the game isn't without its problems. Of the three Activision Xbox 360 launch games I have played - GUN, Quake 4, and Tony Hawk's American Wasteland - two of them have left little to be desired. Since Quake 4 doesn't suffer from the same problems, I'm now convinced the problem lies with the developer.
Neversoft is known for the highly acclaimed Tony Hawk series and finally decided to use some of those earnings to branch out a bit. Or at least that is what I had hoped, but it seems Neversoft's 360 ports aren't up to snuff. Both Tony Hawk's American Wasteland and GUN have similar issues. Coincidence? Perhaps not.
GUN, at least in HD, suffers from much graphical ugliness. Visible environment seams, bland textures, and draw-in are just a few of the issues that you'll see in GUN. There is even one glitch in the side missions that allow a mission title to appear on the horizon yet when you approach the spot on the map, it disappears. It should disappear to symbolize that all side missions are completed until further story progression, but it shouldn't wait until you're right on top of it.
The good news is that GUN does have a few redeeming qualities. The story, albeit short, does have some depth to it. You play as gunslinging Colton West who was raised by a good-hearted hunter named Ned. Ned is voiced by Kris Kristofferson and instantly sells you on his character. Unfortunately, your time with Ned is short lived as he and Colton find themselves on a steamboat destined for demise. After Ned discretely checks on a mysterious item, the ship quickly comes under attack and Ned goes down, but not before telling Colton that a journey awaits him in Dodge. Off you go with hope to uncover the story of the mysterious item that is assumed lost at the bottom of the lake.
GUN plays out in a style similar to Grand Theft Auto III with its open ended world and bustling activity. Granted, GUN is not nearly as big as GTAIII, as its two main towns (Dodge and Empire) are very small in size compared to Liberty City. However, the sprawling landscapes do offer the chance for big adventures, hunting and various other side missions, and bandit attacks to partake in or evade. On normal mode, the game is rather easy and should net you 8 hours (or less) of play time depending on if you chose to play the side missions and/or search out the 44 gold pieces that are scattered about.
With the main story being as short as it is, the side missions do offer a little more variety and play time. Although, I would have preferred the side missions to further flesh out the main story even if it was to merely have Colton cross paths with other key characters. As it stands, the side missions seem to stand out from the rest of the story like a separate entity and not meld with it. However, there are benefits to completing side missions. Not only is it the only way to gain 100% completion, but they also grant you cash to spend on weapon upgrades and stat improvements.
With top-notch voice acting from celebrities like Kris Kristofferson and Lance Henriksen, I do have to wonder if Neversoft blew all of their finances on voice talent rather than on graphical prowess or fleshing out the story. The story is not bad by action game standards, but it seemed somewhat rushed. Combat, while simple in execution, was done well, I thought. Even during firefights while on horseback, I never had a problem hitting my intended target, and as the game progresses, your weapons get more powerful. By the end of the game, you've got one of the coolest rifles around that truly makes you feel every shot it fires.
If it sounds like I'm being unfair to GUN simply for its technical problems, rest assured I only have us gamers' interests at heart. What is unfair is paying $10 more for something that is being passed off as next-gen when it clearly is not. That, to me, is not worth 60 of my hard earned dollars. So, would I recommend GUN? Yes, but its short length and lack of replayability makes it a rental at best. Save your money for developers and publishers who understand the meaning of next-gen. If it weren't for the halfway decent story, terrific voice acting, and the well done horseback aspect, I'd give the game a 2.5, but since those traits are present, I've tacked on an extra half of a point.
3 out of 5
Wednesday, February 1, 2006
Condemned: Criminal Origins
I posted this review at my gaming site D-Pad Junkies, but I thought I'd share it here, too. It's one of my favorites that I've written.
Condemned: Criminal Origins
Genre: Horror
Platform: Xbox 360
Developer: Monolith
Publisher: Sega
Condemned: Criminal Origins does not revolutionize video games. Yet everything Condemned does, it does very well. The way in which the story unfolds through clues is intriguing. The combat, while simple, never grows tired. The sound will send shivers down your spine. Plus, it is one of the best looking Xbox 360 games to date. It isn't glitchy like some of the other first generation games are. Monolith and Sega got it right with this one, and if there is one Xbox 360 game you need to experience, it's Condemned: Criminal Origins.
I use the word "experience" rather than "play" simply because Condemned feels more like a suspense thriller unraveling before your eyes than something you directly affect the outcome to. It makes you feel like you are actually in the middle of something huge going on around you. The game revolves around the player-controlled character of Ethan Thomas, an FBI agent, who is following up on a routine call. He is a serial killer investigator who arrives with the police on the scene of a murder. Eventually, things turn from bad to worse as he quickly finds himself implicated for the deaths of two police officers. Not how you want a routine call to turn out.
Condemned, as you can imagine, is not a peace and love game, but rather a game that will bring you to many everyday settings that are filled with many undesirables. Some locales may feel familiar, but they definitely do not put off a feeling of comfort. Grisly images of department store mannequins, deranged lunatics who like to beat you over the head with any nearby item they can find, and unsettling evidence are just a few of the things you can expect to run across during your journey.
Fortunately for you, Ethan Thomas, you've got some help on the inside. Rosa is your real-life lab partner that you'll be in contact with throughout the investigation. As you collect evidence, it is immediately transmitted via cell phone to Rosa's computer for analysis. It's very cool and high tech. She gives her report in real-time and aides in deciphering the meaning of the clues as well as where your investigation should lead you next. The forensic aspect of the game is the part that truly makes Condemned shine. The only drawback that some gamers may balk at is the handholding the game does for you during these forensic moments. You are limited to only certain areas that require scanning for evidence, and the game automatically selects the appropriate tool. However, I can't really knock the game for this handholding, because it does play into a storytelling element that I dare not reveal. Trust me, the last thing you want to be doing in these completely creeped-out environments is fumbling around in your inventory while a depraved thug whacks you from behind. If it was truly a shortcoming, at least the designers made up for that fact in an intelligent way that worked.
Combat is handled in a very interesting way. Not only is all of the gameplay in first person perspective, but the combat is just as gruesome as some of the evidence you find. Armed with only an FBI standard issue taser, it is in your best interest to find a weapon and hold on to it. As you progress through various locales investigating clues, you will find all sorts of items to use as weapons. You'll run across everything from pipes and entry tools to firearms and locale-specific objects. And you'll need the right weapon to not only take down your assailant but to defend yourself as well. Each potential weapon is graded in damage, blocking, speed, and reach. As you walk over a useable item, a little bar graph pops up on the screen that shows these attributes. When given more than one weapon option, it is a very useful tool in deciding which item is the best weapon for the situation. While it may seem that firearms are the ideal weapon of choice, keep in mind that ammo is limited.
While bludgeoning these deranged baddies is brutal fun, it doesn't change much as the game progresses. However, there is the optional "finishing move" to help mix things up a bit. For instance, once the player wears down an opponent with 1-2 hits depending upon the weapon, a small D-Pad will appear on the screen. The four directional buttons on the D-Pad represent a different move, and you get one chance to finish off this stunned enemy with a violent move. Another interesting aspect that adds to the combat is watching enemies interact with each other and the environment. It is not uncommon to walk into a firefight between several enemies and watch at least one of them get finished off. Or better yet, when one of the enemies searches for a different weapon and then joins the beating. That's a nice interactive touch to the overall experience.
The thing that makes Condemned so great is that it never lets the player get bored. While the story definitely alludes to more than is revealed, there is always a new, disturbing clue to discover, more weirdoes to encounter (they get weirder and tougher as the game progresses), and another unsettling locale to visit to keep you guessing. The game keeps you on your toes with its eerie sounds as well. Ambient noises seem so real you'll find yourself looking over your shoulder, especially if you experience this game alone in the dark. You're likely to exhale a sigh of relief once the experience comes to an end; however, don't be fooled. I guarantee you'll never look at department store mannequins the same again.
4.5 out of 5
Condemned: Criminal Origins
Genre: Horror
Platform: Xbox 360
Developer: Monolith
Publisher: Sega
Condemned: Criminal Origins does not revolutionize video games. Yet everything Condemned does, it does very well. The way in which the story unfolds through clues is intriguing. The combat, while simple, never grows tired. The sound will send shivers down your spine. Plus, it is one of the best looking Xbox 360 games to date. It isn't glitchy like some of the other first generation games are. Monolith and Sega got it right with this one, and if there is one Xbox 360 game you need to experience, it's Condemned: Criminal Origins.
I use the word "experience" rather than "play" simply because Condemned feels more like a suspense thriller unraveling before your eyes than something you directly affect the outcome to. It makes you feel like you are actually in the middle of something huge going on around you. The game revolves around the player-controlled character of Ethan Thomas, an FBI agent, who is following up on a routine call. He is a serial killer investigator who arrives with the police on the scene of a murder. Eventually, things turn from bad to worse as he quickly finds himself implicated for the deaths of two police officers. Not how you want a routine call to turn out.
Condemned, as you can imagine, is not a peace and love game, but rather a game that will bring you to many everyday settings that are filled with many undesirables. Some locales may feel familiar, but they definitely do not put off a feeling of comfort. Grisly images of department store mannequins, deranged lunatics who like to beat you over the head with any nearby item they can find, and unsettling evidence are just a few of the things you can expect to run across during your journey.
Fortunately for you, Ethan Thomas, you've got some help on the inside. Rosa is your real-life lab partner that you'll be in contact with throughout the investigation. As you collect evidence, it is immediately transmitted via cell phone to Rosa's computer for analysis. It's very cool and high tech. She gives her report in real-time and aides in deciphering the meaning of the clues as well as where your investigation should lead you next. The forensic aspect of the game is the part that truly makes Condemned shine. The only drawback that some gamers may balk at is the handholding the game does for you during these forensic moments. You are limited to only certain areas that require scanning for evidence, and the game automatically selects the appropriate tool. However, I can't really knock the game for this handholding, because it does play into a storytelling element that I dare not reveal. Trust me, the last thing you want to be doing in these completely creeped-out environments is fumbling around in your inventory while a depraved thug whacks you from behind. If it was truly a shortcoming, at least the designers made up for that fact in an intelligent way that worked.
Combat is handled in a very interesting way. Not only is all of the gameplay in first person perspective, but the combat is just as gruesome as some of the evidence you find. Armed with only an FBI standard issue taser, it is in your best interest to find a weapon and hold on to it. As you progress through various locales investigating clues, you will find all sorts of items to use as weapons. You'll run across everything from pipes and entry tools to firearms and locale-specific objects. And you'll need the right weapon to not only take down your assailant but to defend yourself as well. Each potential weapon is graded in damage, blocking, speed, and reach. As you walk over a useable item, a little bar graph pops up on the screen that shows these attributes. When given more than one weapon option, it is a very useful tool in deciding which item is the best weapon for the situation. While it may seem that firearms are the ideal weapon of choice, keep in mind that ammo is limited.
While bludgeoning these deranged baddies is brutal fun, it doesn't change much as the game progresses. However, there is the optional "finishing move" to help mix things up a bit. For instance, once the player wears down an opponent with 1-2 hits depending upon the weapon, a small D-Pad will appear on the screen. The four directional buttons on the D-Pad represent a different move, and you get one chance to finish off this stunned enemy with a violent move. Another interesting aspect that adds to the combat is watching enemies interact with each other and the environment. It is not uncommon to walk into a firefight between several enemies and watch at least one of them get finished off. Or better yet, when one of the enemies searches for a different weapon and then joins the beating. That's a nice interactive touch to the overall experience.
The thing that makes Condemned so great is that it never lets the player get bored. While the story definitely alludes to more than is revealed, there is always a new, disturbing clue to discover, more weirdoes to encounter (they get weirder and tougher as the game progresses), and another unsettling locale to visit to keep you guessing. The game keeps you on your toes with its eerie sounds as well. Ambient noises seem so real you'll find yourself looking over your shoulder, especially if you experience this game alone in the dark. You're likely to exhale a sigh of relief once the experience comes to an end; however, don't be fooled. I guarantee you'll never look at department store mannequins the same again.
4.5 out of 5
Tuesday, January 17, 2006
Top Ten of 2005
This was a very difficult list to put together this year due to the sheer amount of stellar titles available. The DS hit its stride early on and shows no sign of letting up and we saw all sorts of original titles from the various consoles. When ordering this best of list, I tried to look at each game as a whole for what it did for the industry and yet at the same time not ignore the importance of my own personal tastes. Hopefully you will recognize this as fair and just as well as entertaining. So, without further ado, I present to you my "Best of 2005." May it guide you on your journey of balancing out your gaming diet.
10.Killer 7 - Gamecube
Surrealism of the senses would be a good way to describe this on-rails shooter, because well, there aren't many words that can paint the picture of one of the most unique games to ever grace the Gamecube. You have to experience it for yourself to truly appreciate the beautiful art, whacked out conspiracy story, and very focused gameplay. I say focused, because the game forces the player to choose the characters' different paths in an attempt to create the illusion that the game character is always in control. That's no easy task since each character comes from the same place - the mind of Harman Smith. Smith has seven very deadly personalities who take on the role of assassins throughout the game. As the player, you have control of each of the "killer 7" via a television (proof the story is whacked) and each has their own unique ability to utilize. These abilities come in handy when trying to solve various puzzles in the very vibrantly colored world. The on-rails gameplay may be a turn off for some with the marriage of pressing the analog stick to choose your desired direction and the A button to select the path, but I thought it captured the unique feeling of the game just as each of the 7 personalities fit into the odd mind of Harman Smith. I'm not sure the developers ever intended for us to fully understand the meaning of the story in a cognitive way, hence my use of the term "surreal," however if you are looking for something that breaks the common game design mold, you should check out Killer 7. Even if the game is ultimately not for you, it is an experience you won't soon forget.
9. Kirby Canvas Curse - DS
What Yoshi Touch & Go touched on with pushing the boundaries of platform gaming with stylus control, Kirby Canvas Curse took and sprinted to the finish line with it. Canvas Curse gives new meaning to platform gaming in a way I never thought imaginable. Imagine my surprise when I realized I was manipulating the world around Kirby instead of the familiar way I was used to playing a game - manipulating the game character itself to meet the level goals. With its touch screen control, you will alter the environment in a way that refreshes the whole genre. Drawing colorful lines to protect Kirby from spikes or lava pits is only the tip of the innovative gameplay at work here. Kirby's trademark enemy-stealing ability is present as well, so fans of the little pink puffball will ultimately feel at home as the touch screen aspects become second nature. I tapped into platforming skills I never even knew I had, and so will you.
8. Digital Devil Saga 1 & 2 - PS2
What can I say about Digital Devil Saga that I haven't already said? Probably not much considering I like to compliment the Shin Megami Tensei games every chance I get. However, I will touch on one specific aspect since there seems to be a running theme to my list. If you haven't figured it out by number one, don't worry, I offer a full explanation.
RPG's have always had a close relationship with its players. Not only do we invest many hours into the characters and story but we are also required to constantly access menus for inventory purposes and also for manual combat control. Coupled with DDS's knack for making such extensive use of the elements, the immersion that RPG's control offers its gamers keeps us constantly thinking and contemplating the outcome. Both visually and intellectually compelling, Digital Devil Saga offers a different experience than most RPG's. Shin Megami Tensei games pride themselves on apocalyptic and demonic storytelling and Digital Devil Saga 1 & 2 are no different. For example, in DDS, your character transforms into a demon when in combat. It plays a bigger role than simply becoming a demon for the sake of becoming a demon, as the main reason for the transformation delves deep into an inner need to feed the demon you harbor by devouring your enemies. It's definitely not your average light hearted RPG, but that is what helps set DDS apart. It makes no apologies for requiring you to constantly level-up, or for demanding the utmost care in deciding how to use the elements to your advantage. Make no mistake, DDS will chew you up and spit you out if you aren't careful when traversing its maze like dungeons, but the overall feeling and story are both so well shaped that you will be glad to experience it.
7. Condemned: Criminal Origins - Xbox 360
Condemned represents something the Xbox 360 sorely needs more of: original games. The fact that it's actually a solid title helps give merit to my case. I've given the game its dues in my [url=http://www.dpadjunkies.com/index.php?module=prodreviews&func=showcontent&id=63]review[/url], but I'll touch on a few aspects that make Condemned a worth title. You play as Ethan Thomas, an FBI agent whose day goes from bad to worse when he is implemented in the murder of two police officers. To prove your innocence, you'll have to put your detective skills to the test. Lucky for you, there are various and neat forensic tools at your disposal to aid in your search for clues. It's easily the coolest feature in the game and the interaction helps to immerse you into Ethan's crazy world. Along the way, you'll also cross paths with all sorts of deranged lunatics who want to inflict damage on you with whatever object they can find. With limited ammo, your melee combat skills will be put to the test. Condemned isn't overly difficult and it's not long at all. So, do yourself a favor and experience this original property. Just watch out for those pesky and creepy mannequins.
6. Mortal Kombat: Shaolin Monks - Xbox
I would wager that not many people expected much from another Mortal Kombat action game after its previous embarrassing attempts, but the effort paid off. Even as a huge Mortal Kombat fan, I was crossing my fingers with this one. Shaolin Monks immediately impresses with its butter smooth combat in a 3D world. Its multi-directional fighting motions set a new standard in the world of 3D. The story takes place during the time of Mortal Kombat II and includes many familiar faces - some alibis, some foes. There is one brilliant battle between the player and a highly popular MK character that truly shines as one of the most memorable boss fights in recent history. The interaction between the two fighters during this battle made me realize how great a game Shaolin Monks is. The amount of control the game allows the player makes for an epic battle. Fan service at its finest.
5. Castlevania: Dawn of Sorrow - DS
Dawn of Sorrow could have easily been my number one game for 2005 because I love the game so much and it does everything right, however, as you read on, you will see that originality ultimately wins out this year. Continuing the Symphony of the Night graphical style and exploration aspect, DoS is actually the first in the Castlevania series to be a direct sequel. It picks up right after Soma Cruz destroys Dracula in Aria of Sorrow. It's apparent that Iga still believes in his product, because his style and story still continue to draw in the player. The graphics look absolutely gorgeous on the DS and do their part in creating the illusion of the world of Castlevania. The addition of the touch screen control to draw magic symbols to "seal" away bosses is a nice addition to the series. It's a simple element that does not detract from the familiar Castlevania mold. The soul system has been improved since Aria of Sorrow, however the biggest bonus to DoS is Julius Mode. This mode could have been a stand alone game, as it's that good. It doesn't feel tacked on like so many other games' bonus features sometimes do. Plus, it fully takes advantage of the existing castle map and enemies while adding three characters (Julius Belmont, Alucard, and Yoko) with distinct abilities who can be switched on the fly. As you can imagine, it is quite like having two full length games in one package. Julius Mode alone is worth the price of admission. No gamer will be disappointed with this very full package.
4. Resident Evil 4 - Gamecube
Of all the games on my list, none gave me more trouble placing than Resident Evil 4. The odd thing is I can't give a definitive answer as to why. It didn't immediately impress me like it did the rest of the gaming world and I still can't help but feel somewhat detracted from the experience, yet RE4 does so many things right and corrects so many past flaws that it would be a great misfortune to overlook this game. RE4 takes the series in a much needed updated direction that it makes it difficult to describe in fear of losing the famous Resident Evil feeling that the series is known for. Rest assured, this fourth installment still feels like Resident Evil but with a fresh coat of paint, an improved inventory system, and smoother controls than you have ever witnessed. I feel RE4 is a leap in the right direction for all of those reasons with the most important being control. It's obvious the developers knew this fourth game had to mature the series, and it shows with its updated fluid controls. The interactive control scheme in the boss battles and in many escape sequences adds a new gameplay mechanic, too. I guarantee the rush you get from evading a boulder set on destruction will not soon leave you. The pacing has also been improved. In an almost methodical way, the game pushes you to the limits and lets you catch your breath in the most calculated, exceptionally designed way. And none can deny that RE4 gives escort missions a new standard. How realistic is it that who you escort can go and hide when danger is imminent? Talk about realism in game design. Let's hope the next generation of gaming can tap into this more realistic gameplay as much as the beautiful graphics we are often promised.
3. Trauma Center: Under the Knife - DS
Many naysayers claimed the DS's touch screen gameplay was a gimmick. By definition alone that would mean that the DS was easy to advertise yet it was destined to fail. Within the first year of the DS's life, in walks Trauma Center with is solid story complete with character development, tricky puzzles, and true creativity in how to capitalize on the touch screen innovation. You play as Dr. Derek Stiles, a young doctor finding his way in his craft of medicine. He is immediately tasked with some difficult life changing decisions and thrust himself head on into a battle against a deadly virus known as GUILT. Using the DS's touch screen, the stylus becomes your direct tool into the medical field as you find yourself operating on various patients who are affected by this virus. The game can be demanding at times, but soon enough, you will be removing tumors and viruses, and suturing wounds with precise speed and execution. Trauma Center capitalizes on the DS's abilities in a real way. It's a complete game experience all around and one that any DS owner must try. Trauma Center: Under the Knife is originality at its best.
2. God of War - PS2
I'll refrain from complaining about the box pushing puzzles for this "best of" piece, because every once in a while a new intellectual property (an original idea) comes along that pushes the boundaries of what we consider a great action game. This generation has seen a few really great ones that are now considered the mold for future action games. Annoying box pushing or not, God of War fits the bill of a great action game. Like Devil May Cry before it, God of War gave us action fans something to get excited about. With Kratos' fluid Blades of Chaos and Ares' demanding presence, it was obvious much care and planning went into this one. The architecture and grand landscapes accent this story of the gods with beauty and grace.
In an attempt to keep the player in control and involved, there are several moments in the game that require direct player interaction. Tapping out a sequence of button presses to bring down an enormous beast gives the player the sense of realism that can otherwise seem mundane. In other words, by the time the sequence is over, you feel like you are Kratos defeating the towering bosses. Make God of War the next action game you try. In no time at all, you'll see how fluid it moves, the grandness of the environments, and fall in love with action games all over again.
1. Guitar Hero - PS2
My number one game of 2005 may come as a shock to some. After all, it isn't what most gamers see as a typical video game. It has no baddies to fight, no hero who overcomes tragedy, no leveling-up, no new cool weapons to gain; I could go on and on. But do all of those things have to be present in order to have a true video game? I'd like to think gamers are more than just exploring caves and fighting bosses. They're about interactivity. And if there's one element that all of these games on my list have in common it's direct, physical interactivity with the player. That interactivity is the catalyst through which we experience games. As for Guitar Hero, I believe that its interactivity and replayability were enough to grant it the number one spot on my list. After all, it is an original intellectual property, not a sequel. Sure, it required a special controller to play, but that only meant I, the player, was in the role that much more. When jamming out to Cream's "Crossroads" or shredding to Ozzy Osborune's "Bark at the Moon," there was no denying that I felt like a rockstar. How's that for role playing? Interactivity is an extra step the developers can take to ensure total immersion. Take for example something I just touched on, the mandatory button presses God of War requires you to perform when bringing down bosses. Sure, you could argue that all games are interactive since it is the player controlling the lead character. That is definitely true, but these games are offering the cure for the player sitting on their couch, controller in hand, and becoming numb to the experience. It's keeping you involved throughout the entire gaming experience and allows you to become that character you're controlling.
There is no denying the Nintendo DS's innovations have influenced much of my list this year; it has influenced much of what interested me this year as well. When three of the ten games listed are DS exclusive titles, I would say it definitely has a hold on me. The direct interaction that it demands of gamers is refreshing and it gives hope that the gaming industry won't get stuck in a mundane rut. As I look ahead at 2006, I hope this is a trend the developers adopt and master and with the Nintendo Revolution on the horizon, I have a very good feeling about gaming as a whole.
Honorable Mentions:
Riviera: The Promised Land
Oddworld: Stranger's Wrath
Mario Kart DS
Most Underappreciated Console Game - Phantom Dust
Most Underappreciated Portable Game - Sigma Star Saga
Most Overlooked FPS - Unreal Championship 2: The Liandri Conflict
Best Console of 2005 - Nintendo DS
And The Best Console of 2005's Five Best Games -
5. Mario Kart
4. Animal Crossing: Wild World
3. Kirby Canvas Curse
2. Trauma Center: Under the Knife
1. Castlevania: Dawn of Sorrow
2006 Wishlist
Even more innovative DS titles, the Nintendo Revolution, a smaller DS (which is coming!!!), a new game in the Golden Sun series, cheaper next-gen games and PSP titles, gameplay that exceeds its pretty graphics, and last but not least.... a new Mario game!!!!
10.Killer 7 - Gamecube
Surrealism of the senses would be a good way to describe this on-rails shooter, because well, there aren't many words that can paint the picture of one of the most unique games to ever grace the Gamecube. You have to experience it for yourself to truly appreciate the beautiful art, whacked out conspiracy story, and very focused gameplay. I say focused, because the game forces the player to choose the characters' different paths in an attempt to create the illusion that the game character is always in control. That's no easy task since each character comes from the same place - the mind of Harman Smith. Smith has seven very deadly personalities who take on the role of assassins throughout the game. As the player, you have control of each of the "killer 7" via a television (proof the story is whacked) and each has their own unique ability to utilize. These abilities come in handy when trying to solve various puzzles in the very vibrantly colored world. The on-rails gameplay may be a turn off for some with the marriage of pressing the analog stick to choose your desired direction and the A button to select the path, but I thought it captured the unique feeling of the game just as each of the 7 personalities fit into the odd mind of Harman Smith. I'm not sure the developers ever intended for us to fully understand the meaning of the story in a cognitive way, hence my use of the term "surreal," however if you are looking for something that breaks the common game design mold, you should check out Killer 7. Even if the game is ultimately not for you, it is an experience you won't soon forget.
9. Kirby Canvas Curse - DS
What Yoshi Touch & Go touched on with pushing the boundaries of platform gaming with stylus control, Kirby Canvas Curse took and sprinted to the finish line with it. Canvas Curse gives new meaning to platform gaming in a way I never thought imaginable. Imagine my surprise when I realized I was manipulating the world around Kirby instead of the familiar way I was used to playing a game - manipulating the game character itself to meet the level goals. With its touch screen control, you will alter the environment in a way that refreshes the whole genre. Drawing colorful lines to protect Kirby from spikes or lava pits is only the tip of the innovative gameplay at work here. Kirby's trademark enemy-stealing ability is present as well, so fans of the little pink puffball will ultimately feel at home as the touch screen aspects become second nature. I tapped into platforming skills I never even knew I had, and so will you.
8. Digital Devil Saga 1 & 2 - PS2
What can I say about Digital Devil Saga that I haven't already said? Probably not much considering I like to compliment the Shin Megami Tensei games every chance I get. However, I will touch on one specific aspect since there seems to be a running theme to my list. If you haven't figured it out by number one, don't worry, I offer a full explanation.
RPG's have always had a close relationship with its players. Not only do we invest many hours into the characters and story but we are also required to constantly access menus for inventory purposes and also for manual combat control. Coupled with DDS's knack for making such extensive use of the elements, the immersion that RPG's control offers its gamers keeps us constantly thinking and contemplating the outcome. Both visually and intellectually compelling, Digital Devil Saga offers a different experience than most RPG's. Shin Megami Tensei games pride themselves on apocalyptic and demonic storytelling and Digital Devil Saga 1 & 2 are no different. For example, in DDS, your character transforms into a demon when in combat. It plays a bigger role than simply becoming a demon for the sake of becoming a demon, as the main reason for the transformation delves deep into an inner need to feed the demon you harbor by devouring your enemies. It's definitely not your average light hearted RPG, but that is what helps set DDS apart. It makes no apologies for requiring you to constantly level-up, or for demanding the utmost care in deciding how to use the elements to your advantage. Make no mistake, DDS will chew you up and spit you out if you aren't careful when traversing its maze like dungeons, but the overall feeling and story are both so well shaped that you will be glad to experience it.
7. Condemned: Criminal Origins - Xbox 360
Condemned represents something the Xbox 360 sorely needs more of: original games. The fact that it's actually a solid title helps give merit to my case. I've given the game its dues in my [url=http://www.dpadjunkies.com/index.php?module=prodreviews&func=showcontent&id=63]review[/url], but I'll touch on a few aspects that make Condemned a worth title. You play as Ethan Thomas, an FBI agent whose day goes from bad to worse when he is implemented in the murder of two police officers. To prove your innocence, you'll have to put your detective skills to the test. Lucky for you, there are various and neat forensic tools at your disposal to aid in your search for clues. It's easily the coolest feature in the game and the interaction helps to immerse you into Ethan's crazy world. Along the way, you'll also cross paths with all sorts of deranged lunatics who want to inflict damage on you with whatever object they can find. With limited ammo, your melee combat skills will be put to the test. Condemned isn't overly difficult and it's not long at all. So, do yourself a favor and experience this original property. Just watch out for those pesky and creepy mannequins.
6. Mortal Kombat: Shaolin Monks - Xbox
I would wager that not many people expected much from another Mortal Kombat action game after its previous embarrassing attempts, but the effort paid off. Even as a huge Mortal Kombat fan, I was crossing my fingers with this one. Shaolin Monks immediately impresses with its butter smooth combat in a 3D world. Its multi-directional fighting motions set a new standard in the world of 3D. The story takes place during the time of Mortal Kombat II and includes many familiar faces - some alibis, some foes. There is one brilliant battle between the player and a highly popular MK character that truly shines as one of the most memorable boss fights in recent history. The interaction between the two fighters during this battle made me realize how great a game Shaolin Monks is. The amount of control the game allows the player makes for an epic battle. Fan service at its finest.
5. Castlevania: Dawn of Sorrow - DS
Dawn of Sorrow could have easily been my number one game for 2005 because I love the game so much and it does everything right, however, as you read on, you will see that originality ultimately wins out this year. Continuing the Symphony of the Night graphical style and exploration aspect, DoS is actually the first in the Castlevania series to be a direct sequel. It picks up right after Soma Cruz destroys Dracula in Aria of Sorrow. It's apparent that Iga still believes in his product, because his style and story still continue to draw in the player. The graphics look absolutely gorgeous on the DS and do their part in creating the illusion of the world of Castlevania. The addition of the touch screen control to draw magic symbols to "seal" away bosses is a nice addition to the series. It's a simple element that does not detract from the familiar Castlevania mold. The soul system has been improved since Aria of Sorrow, however the biggest bonus to DoS is Julius Mode. This mode could have been a stand alone game, as it's that good. It doesn't feel tacked on like so many other games' bonus features sometimes do. Plus, it fully takes advantage of the existing castle map and enemies while adding three characters (Julius Belmont, Alucard, and Yoko) with distinct abilities who can be switched on the fly. As you can imagine, it is quite like having two full length games in one package. Julius Mode alone is worth the price of admission. No gamer will be disappointed with this very full package.
4. Resident Evil 4 - Gamecube
Of all the games on my list, none gave me more trouble placing than Resident Evil 4. The odd thing is I can't give a definitive answer as to why. It didn't immediately impress me like it did the rest of the gaming world and I still can't help but feel somewhat detracted from the experience, yet RE4 does so many things right and corrects so many past flaws that it would be a great misfortune to overlook this game. RE4 takes the series in a much needed updated direction that it makes it difficult to describe in fear of losing the famous Resident Evil feeling that the series is known for. Rest assured, this fourth installment still feels like Resident Evil but with a fresh coat of paint, an improved inventory system, and smoother controls than you have ever witnessed. I feel RE4 is a leap in the right direction for all of those reasons with the most important being control. It's obvious the developers knew this fourth game had to mature the series, and it shows with its updated fluid controls. The interactive control scheme in the boss battles and in many escape sequences adds a new gameplay mechanic, too. I guarantee the rush you get from evading a boulder set on destruction will not soon leave you. The pacing has also been improved. In an almost methodical way, the game pushes you to the limits and lets you catch your breath in the most calculated, exceptionally designed way. And none can deny that RE4 gives escort missions a new standard. How realistic is it that who you escort can go and hide when danger is imminent? Talk about realism in game design. Let's hope the next generation of gaming can tap into this more realistic gameplay as much as the beautiful graphics we are often promised.
3. Trauma Center: Under the Knife - DS
Many naysayers claimed the DS's touch screen gameplay was a gimmick. By definition alone that would mean that the DS was easy to advertise yet it was destined to fail. Within the first year of the DS's life, in walks Trauma Center with is solid story complete with character development, tricky puzzles, and true creativity in how to capitalize on the touch screen innovation. You play as Dr. Derek Stiles, a young doctor finding his way in his craft of medicine. He is immediately tasked with some difficult life changing decisions and thrust himself head on into a battle against a deadly virus known as GUILT. Using the DS's touch screen, the stylus becomes your direct tool into the medical field as you find yourself operating on various patients who are affected by this virus. The game can be demanding at times, but soon enough, you will be removing tumors and viruses, and suturing wounds with precise speed and execution. Trauma Center capitalizes on the DS's abilities in a real way. It's a complete game experience all around and one that any DS owner must try. Trauma Center: Under the Knife is originality at its best.
2. God of War - PS2
I'll refrain from complaining about the box pushing puzzles for this "best of" piece, because every once in a while a new intellectual property (an original idea) comes along that pushes the boundaries of what we consider a great action game. This generation has seen a few really great ones that are now considered the mold for future action games. Annoying box pushing or not, God of War fits the bill of a great action game. Like Devil May Cry before it, God of War gave us action fans something to get excited about. With Kratos' fluid Blades of Chaos and Ares' demanding presence, it was obvious much care and planning went into this one. The architecture and grand landscapes accent this story of the gods with beauty and grace.
In an attempt to keep the player in control and involved, there are several moments in the game that require direct player interaction. Tapping out a sequence of button presses to bring down an enormous beast gives the player the sense of realism that can otherwise seem mundane. In other words, by the time the sequence is over, you feel like you are Kratos defeating the towering bosses. Make God of War the next action game you try. In no time at all, you'll see how fluid it moves, the grandness of the environments, and fall in love with action games all over again.
1. Guitar Hero - PS2
My number one game of 2005 may come as a shock to some. After all, it isn't what most gamers see as a typical video game. It has no baddies to fight, no hero who overcomes tragedy, no leveling-up, no new cool weapons to gain; I could go on and on. But do all of those things have to be present in order to have a true video game? I'd like to think gamers are more than just exploring caves and fighting bosses. They're about interactivity. And if there's one element that all of these games on my list have in common it's direct, physical interactivity with the player. That interactivity is the catalyst through which we experience games. As for Guitar Hero, I believe that its interactivity and replayability were enough to grant it the number one spot on my list. After all, it is an original intellectual property, not a sequel. Sure, it required a special controller to play, but that only meant I, the player, was in the role that much more. When jamming out to Cream's "Crossroads" or shredding to Ozzy Osborune's "Bark at the Moon," there was no denying that I felt like a rockstar. How's that for role playing? Interactivity is an extra step the developers can take to ensure total immersion. Take for example something I just touched on, the mandatory button presses God of War requires you to perform when bringing down bosses. Sure, you could argue that all games are interactive since it is the player controlling the lead character. That is definitely true, but these games are offering the cure for the player sitting on their couch, controller in hand, and becoming numb to the experience. It's keeping you involved throughout the entire gaming experience and allows you to become that character you're controlling.
There is no denying the Nintendo DS's innovations have influenced much of my list this year; it has influenced much of what interested me this year as well. When three of the ten games listed are DS exclusive titles, I would say it definitely has a hold on me. The direct interaction that it demands of gamers is refreshing and it gives hope that the gaming industry won't get stuck in a mundane rut. As I look ahead at 2006, I hope this is a trend the developers adopt and master and with the Nintendo Revolution on the horizon, I have a very good feeling about gaming as a whole.
Honorable Mentions:
Riviera: The Promised Land
Oddworld: Stranger's Wrath
Mario Kart DS
Most Underappreciated Console Game - Phantom Dust
Most Underappreciated Portable Game - Sigma Star Saga
Most Overlooked FPS - Unreal Championship 2: The Liandri Conflict
Best Console of 2005 - Nintendo DS
And The Best Console of 2005's Five Best Games -
5. Mario Kart
4. Animal Crossing: Wild World
3. Kirby Canvas Curse
2. Trauma Center: Under the Knife
1. Castlevania: Dawn of Sorrow
2006 Wishlist
Even more innovative DS titles, the Nintendo Revolution, a smaller DS (which is coming!!!), a new game in the Golden Sun series, cheaper next-gen games and PSP titles, gameplay that exceeds its pretty graphics, and last but not least.... a new Mario game!!!!
Friday, January 13, 2006
And the Credits Roll....
It's a great feeling of accomplishment when I finish a video game. When I've slayed the final baddie or boss, or when I've nailed Dracula's coffin shut for the final time.... once again. Recently, I've been on such a gaming kick and it's brought my yearly total to 13 completed games. See, I've got this habit of buying more games at one time than I can actually complete at one time. However, I am trying to make up for that by actually completing some of them. I'm even going back to games I stopped playing a year ago in hopes that I can finally close the book on those games as well. Gamefly will also help with the buying too many games habit. I've recently signed up and I think it's been the best decision since I bought my Sirius satellite radio. I should have done it a long time ago since relying on Blockbuster to buy more than one copy of anything other than Madden or the Mom n' Pop rental stores around my area to keep up with current games is a total waste of time. But I'm getting off topic.
Here are the games I completed in 2005:
WarioWare Touched!
Kingdom Hearts: Chain of Memories
God of War
Unreal Championship 2
Destroy All Humans!
Riviera: The Promised Land
Radiata Stories
Mortal Kombat Shaolin Monks
Castlevania: Dawn of Sorrow - 100%
Guitar Hero - Easy and Medium modes
Mario & Luigi Superstar Saga
Mario Kart DS
Quake 4
That's a total of 13 games. And I won't even get into the unGodly amount of hours I put into Animal Crossing: Wild World (DS) in the month of Dec 2005 alone. As I post this entry, I've already beaten 3 games since Jan 1, 2006. I'm on my way to beating last year's record. Some people have New Year's resolutions that involve life changes. Not me. Resolutions are bullshit. The way I see it, if there is something important enough to improve about yourself, you don't need a new year to do it. So, why resolve to do something you have no intention of ever living up to? It's like setting yourself up for failure. That's premeditated ignorance [a term my Dad coined] if you ask me. So, my "resolution" (if I have to use that word) is simple: To be happy and enjoy life.
Oh, and beat my record for "games beaten in 2005." But that's more of a personal goal than a resolution.
Here are the games I completed in 2005:
WarioWare Touched!
Kingdom Hearts: Chain of Memories
God of War
Unreal Championship 2
Destroy All Humans!
Riviera: The Promised Land
Radiata Stories
Mortal Kombat Shaolin Monks
Castlevania: Dawn of Sorrow - 100%
Guitar Hero - Easy and Medium modes
Mario & Luigi Superstar Saga
Mario Kart DS
Quake 4
That's a total of 13 games. And I won't even get into the unGodly amount of hours I put into Animal Crossing: Wild World (DS) in the month of Dec 2005 alone. As I post this entry, I've already beaten 3 games since Jan 1, 2006. I'm on my way to beating last year's record. Some people have New Year's resolutions that involve life changes. Not me. Resolutions are bullshit. The way I see it, if there is something important enough to improve about yourself, you don't need a new year to do it. So, why resolve to do something you have no intention of ever living up to? It's like setting yourself up for failure. That's premeditated ignorance [a term my Dad coined] if you ask me. So, my "resolution" (if I have to use that word) is simple: To be happy and enjoy life.
Oh, and beat my record for "games beaten in 2005." But that's more of a personal goal than a resolution.
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